Station XX-9428 · no signal
Operational Control Center
Offline 84.174.76.43:28025 checked 4d ago
- Players now
- 1/ 3
- 33% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #9,428
- top 42%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 11:00 UTC5d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Operational Control Center?
You will find no gather rate in the name of Operational Control Center. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Operational Control Center?
A reading taken now finds Operational Control Center offline; the most recent activity was 4 days 11 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Operational Control Center rank against other Rust servers?
Over the last seven days, Operational Control Center recorded enough player hours to reach #9,428 worldwide, placing it in the top 42% of all ranked servers.
Server details
How reliably does Operational Control Center stay online?
As recorded now, Operational Control Center is not reachable, the last contact having been 4 days 11 hours ago. Of the 120 hours in the last 5 full days, it was up for 6, or 5% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does Operational Control Center run from?
A region is not published by Operational Control Center. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 84.174.76.43:28025.
What build of Rust does Operational Control Center use?
On Windows, Operational Control Center runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Operational Control Center?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Operational Control Center wipe, and on which days?
On record so far are too few of Operational Control Center's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 17 hours.
Server tags
What do the server tags on Operational Control Center mean?
These are the tags Operational Control Center publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Operational Control Center appear?
The Rust Server Trends lists that take in Operational Control Center are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Operational Control Center?
You can connect by pressing F1 in Rust and typing client.connect 84.174.76.43:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.