Station XX-11247 · no signal
Private Squad Server [One Grid]
Offline 84.160.183.25:28015 checked 1d ago
- Players now
- 1/ 16
- 6% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #11,247
- top 51%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 16 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 01:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 00:09 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Private Squad Server [One Grid]?
You will find no gather rate in the name of Private Squad Server [One Grid]. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Private Squad Server [One Grid] right now?
A reading taken now finds Private Squad Server [One Grid] offline; the most recent activity was 41 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.
How does Private Squad Server [One Grid] rank against other Rust servers?
Over the last seven days, Private Squad Server [One Grid] recorded enough player hours to reach #11,247 worldwide, placing it in the top 51% of all ranked servers.
Server details
How reliably does Private Squad Server [One Grid] stay online?
No contact with Private Squad Server [One Grid] right now, and the last recorded contact was 41 hours ago. 2 of 24 hours in the last 1 full day were up time, 8% of the total. 26 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Private Squad Server [One Grid] hosted?
No region is published by Private Squad Server [One Grid]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.160.183.25:28015.
Which Rust version is Private Squad Server [One Grid] running?
Rust network protocol 2635 and build 168909 on Windows is what Private Squad Server [One Grid] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Private Squad Server [One Grid] run its wipes?
The rhythm of Private Squad Server [One Grid] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 42 hours.
Lists and tags
What do the server tags on Private Squad Server [One Grid] mean?
These are the tags Private Squad Server [One Grid] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Private Squad Server [One Grid] appear?
These Rust Server Trends lists include Private Squad Server [One Grid]: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Private Squad Server [One Grid]?
You can connect by pressing F1 in Rust and typing client.connect 84.160.183.25:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.