Station XX-13911 · no signal
Ricky's Test Server
Offline 84.135.40.166:28015 checked 25d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,911
- top 61%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 20:36 UTC25d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 3 Oct, 00:29 UTC26d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Wed 23 Sep, 00:27 UTC36d ago | M0.0■steady | 0 | – | – | 10 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Ricky's Test Server?
You will find no gather rate in the name of Ricky's Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Ricky's Test Server?
A reading taken now finds Ricky's Test Server offline; the most recent activity was 25 days 12 hours ago.
How does Ricky's Test Server rank against other Rust servers?
The last seven days of player hours place Ricky's Test Server at #13,911, in the top 61% of all ranked servers.
Server facts
How reliably does Ricky's Test Server stay online?
No contact with Ricky's Test Server right now, and the last recorded contact was 25 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Ricky's Test Server hosted?
Nothing about a region comes from Ricky's Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.135.40.166:28015.
Which Rust version is Ricky's Test Server running?
Rust network protocol 2634 and build 166652 on Windows is what Ricky's Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Ricky's Test Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Ricky's Test Server run its wipes?
There is no next wipe to predict at Ricky's Test Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 12 hours.
Server tags
What do the server tags on Ricky's Test Server mean?
These are the tags Ricky's Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Ricky's Test Server appear?
You will find Ricky's Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Ricky's Test Server?
You can connect by pressing F1 in Rust and typing client.connect 84.135.40.166:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.