Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,129 Active3,435 Wipes · 3 h212 48 h

Station XX-14311 · no signal

DropLaunch test server

Offline 84.107.123.191:28015 checked 3d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,311
top 64%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14311 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct19 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 13:26 UTC3d ago M0.0steady 0 – running 0
Sun 25 Oct, 18:29 UTC4d ago M0.0rising 1 – 0.8 days 0
Mon 19 Oct, 01:35 UTC10d ago M0.0falling 0 – – 6.7 days 1
Sat 17 Oct, 17:45 UTC12d ago M0.0rising 1 – 1.3 days 0
Mon 12 Oct, 22:29 UTC17d ago M0.0steady 0 – 4.8 days 0
Sun 11 Oct, 18:37 UTC18d ago M0.0steady 0 – 1.2 days 0
Sat 10 Oct, 21:44 UTC19d ago M0.0rising 1 – 0.9 days 0
Sat 10 Oct, 00:07 UTC19d ago M0.0rising 1 – 0.9 days 0
Fri 9 Oct, 17:54 UTC20d ago M0.0rising 1 – 0.3 days 0
Fri 9 Oct, 11:18 UTC20d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
63/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
256/ 310
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DropLaunch test server?

DropLaunch test server uses a procedural map, which the game generates.

Which settings and rules apply on DropLaunch test server?

No gather rate appears in the name of DropLaunch test server. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on DropLaunch test server right now?

A reading taken now finds DropLaunch test server offline; the most recent activity was 3 days 6 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does DropLaunch test server rank against other Rust servers?

The last seven days of player hours place DropLaunch test server at #14,311, in the top 64% of all ranked servers.

Operator and location

How reliably does DropLaunch test server stay online?

No contact with DropLaunch test server right now, and the last recorded contact was 3 days 6 hours ago. 5 of 168 hours in the last 7 full days were up time, 3% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does DropLaunch test server run from?

Nothing about a region comes from DropLaunch test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 84.107.123.191:28015 is the address it uses.

What build of Rust does DropLaunch test server use?

Rust network protocol 2635 and build 168909 on Windows is what DropLaunch test server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on DropLaunch test server?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does DropLaunch test server wipe, and on which days?

No next wipe can be predicted for DropLaunch test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on DropLaunch test server mean?

These are the tags DropLaunch test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DropLaunch test server appear?

These Rust Server Trends lists include DropLaunch test server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto DropLaunch test server?

Enter client.connect 84.107.123.191:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.