Station XX-14544 · no signal
Rust MMO - Dev Server
Offline 83.200.191.56:28015 checked 30d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,544
- top 61%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 27 Sep, 04:36 UTC31d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 26 Sep, 08:49 UTC32d ago | M0.0■steady | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust MMO - Dev Server?
Rust MMO - Dev Server uses a procedural map, which the game generates.
Which settings and rules apply on Rust MMO - Dev Server?
You will find no gather rate in the name of Rust MMO - Dev Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Rust MMO - Dev Server?
A reading taken now finds Rust MMO - Dev Server offline; the most recent activity was 30 days 12 hours ago.
How does Rust MMO - Dev Server rank against other Rust servers?
Over the last seven days, Rust MMO - Dev Server recorded enough player hours to reach #14,544 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does Rust MMO - Dev Server stay online?
As recorded now, Rust MMO - Dev Server is not reachable, the last contact having been 30 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 22 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust MMO - Dev Server run from?
No region is published by Rust MMO - Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 83.200.191.56:28015 is the address it uses.
What build of Rust does Rust MMO - Dev Server use?
On Windows, Rust MMO - Dev Server runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Rust MMO - Dev Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Rust MMO - Dev Server wipe, and on which days?
Too few wipes of Rust MMO - Dev Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 31 days 18 hours.
Server tags
What do the server tags on Rust MMO - Dev Server mean?
Tags published by Rust MMO - Dev Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust MMO - Dev Server appear?
You will find Rust MMO - Dev Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Rust MMO - Dev Server?
You can connect by pressing F1 in Rust and typing client.connect 83.200.191.56:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.