Station XX-12863 · no signal
Local stability test (flat)
Offline 83.190.130.89:28015 checked 12d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,863
- top 60%
- Last wipe
- 61d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Local stability test (flat)?
You will find no gather rate in the name of Local stability test (flat). At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Local stability test (flat)?
Local stability test (flat) is not responding at this moment and is offline, last seen 12 days 12 hours ago.
How does Local stability test (flat) rank against other Rust servers?
On player hours for the past week, Local stability test (flat) sits at #12,863, which puts it inside the top 60% of every ranked server.
Server details
How reliably does Local stability test (flat) stay online?
As recorded now, Local stability test (flat) is not reachable, the last contact having been 12 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Local stability test (flat) hosted?
No region is published by Local stability test (flat). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 83.190.130.89:28015.
Which Rust version is Local stability test (flat) running?
Rust network protocol 2632 and build 161125 on Windows is what Local stability test (flat) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Local stability test (flat) wipe, and on which days?
On record so far are too few of Local stability test (flat)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 61 days 19 hours.
Server tags
What do the server tags on Local stability test (flat) mean?
The game's server browser reads the tags Local stability test (flat) publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): It runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Local stability test (flat) appear?
You will find Local stability test (flat) on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Local stability test (flat)?
Enter client.connect 83.190.130.89:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.