Station XX-16949 · no signal
IDDH
Offline 83.164.36.95:28015 checked 31d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,949
- top 72%
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 19 Sep, 15:27 UTC39d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 18 Sep, 20:01 UTC40d ago | M0.3▲rising | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on IDDH?
IDDH uses a procedural map, which the game generates.
Which settings and rules apply on IDDH?
You will find no gather rate in the name of IDDH. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on IDDH?
IDDH is not responding at this moment and is offline, last seen 31 days 14 hours ago.
How does IDDH rank against other Rust servers?
On player hours for the past week, IDDH sits at #16,949, which puts it inside the top 72% of every ranked server.
Operator and location
How reliably does IDDH stay online?
IDDH is down at the moment; the last recorded contact was 31 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is IDDH hosted?
No region is published by IDDH. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 83.164.36.95:28015 is the address it uses.
What build of Rust does IDDH use?
Rust network protocol 2633 and build 164530 on Linux is what IDDH runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on IDDH?
On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.
On what timetable does IDDH run its wipes?
On record so far are too few of IDDH's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 39 days 7 hours.
Lists and tags
What do the server tags on IDDH mean?
The game's server browser reads the tags IDDH publishes: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IDDH appear?
The Rust Server Trends lists that take in IDDH are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto IDDH?
Enter client.connect 83.164.36.95:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.