Rust Server TrendsSeismic network · station log
Recording Stations11,798 Players68,197 Active3,637 Wipes · 3 h131 48 h

Station XX-7164 · recording

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#7,164
top 32%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7164 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Tue 12:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5211:0017:0000:0006:0013:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0017:0000:0006:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 06:59 UTC24d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
101/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
110/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
91/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
28/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CrypticRedHats Public Branch Development Server?

CrypticRedHats Public Branch Development Server runs a procedural map of size 4,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on CrypticRedHats Public Branch Development Server?

You will find no gather rate in the name of CrypticRedHats Public Branch Development Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on CrypticRedHats Public Branch Development Server?

At this moment, CrypticRedHats Public Branch Development Server records 0 players across 500 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

How does CrypticRedHats Public Branch Development Server rank against other Rust servers?

Over the last seven days, CrypticRedHats Public Branch Development Server recorded enough player hours to reach #7,164 worldwide, placing it in the top 32% of all ranked servers.

Operator and location

How reliably does CrypticRedHats Public Branch Development Server stay online?

CrypticRedHats Public Branch Development Server is up at the moment. Its reported uptime points to a restart about 32 hours ago. It was up 48% of the time across the last 7 full days: 80 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does CrypticRedHats Public Branch Development Server perform under load?

The 48-hour average is 44 server fps; 40 is the lowest observed. At its highest, it carried 85,768 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,825 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does CrypticRedHats Public Branch Development Server run from?

A region is not published by CrypticRedHats Public Branch Development Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 83.151.204.153:28015 is the address it uses.

What build of Rust does CrypticRedHats Public Branch Development Server use?

On Linux, CrypticRedHats Public Branch Development Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on CrypticRedHats Public Branch Development Server?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does CrypticRedHats Public Branch Development Server wipe, and on which days?

On record so far are too few of CrypticRedHats Public Branch Development Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 14 hours.

Server tags

What do the server tags on CrypticRedHats Public Branch Development Server mean?

Tags published by CrypticRedHats Public Branch Development Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CrypticRedHats Public Branch Development Server appear?

These Rust Server Trends lists include CrypticRedHats Public Branch Development Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto CrypticRedHats Public Branch Development Server?

You can connect by pressing F1 in Rust and typing client.connect 83.151.204.153:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/GevAn9jzCr.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players 500 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.