Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players52,851 Active3,145 Wipes · 3 h118 48 h

Station XX-14199 · no signal

Vanilla Server

Offline 83.135.189.51:28015 checked 43d ago

quad softcore
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,199
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14199 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
61/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 56 on average
19/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
42/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
1/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Vanilla Server?

The map on Vanilla Server is procedural, produced by the game.

Which settings and rules apply on Vanilla Server?

The name of Vanilla Server gives no gather rate. The limit for a group is 4 players (quad). It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Vanilla Server right now?

A reading taken now finds Vanilla Server offline; the most recent activity was 43 days 16 hours ago.

How does Vanilla Server rank against other Rust servers?

The last seven days of player hours place Vanilla Server at #14,199, in the top – of all ranked servers.

Server facts

How reliably does Vanilla Server stay online?

Vanilla Server is down at the moment; the last recorded contact was 43 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Vanilla Server run from?

No region is published by Vanilla Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 83.135.189.51:28015.

Which Rust version is Vanilla Server running?

Vanilla Server is running Rust network protocol 2633 and build 163794 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Vanilla Server run its wipes?

Too few wipes of Vanilla Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 45 days 14 hours.

Lists and tags

What do the server tags on Vanilla Server mean?

The game's server browser reads the tags Vanilla Server publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): 2 slots are available; ts4 (Group limit): Each team can hold up to 4; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Vanilla Server appear?

The Rust Server Trends lists that take in Vanilla Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

How do you connect to Vanilla Server?

Enter client.connect 83.135.189.51:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs163794,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp2
Max players 2 slots are available.
ts4
Group limit Each team can hold up to 4.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.