Station XX-13741 · no signal
Takaro Dev Rust
Offline 83.134.186.18:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,741
- top 62%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.6 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC8d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 18:30 UTC FW26d ago | M0.0■steady | 1 | halved by day 1 | 17.8 days | 1 | |
| Thu 1 Oct, 09:58 UTC27d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Mon 21 Sep, 20:12 UTC36d ago | M0.0■steady | 0 | – | – | 9.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Takaro Dev Rust?
Takaro Dev Rust uses a procedural map, which the game generates.
Which settings and rules apply on Takaro Dev Rust?
The name of Takaro Dev Rust gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Takaro Dev Rust right now?
Takaro Dev Rust is not responding at this moment and is offline, last seen 2 days 8 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Takaro Dev Rust rank against other Rust servers?
On player hours for the past week, Takaro Dev Rust sits at #13,741, which puts it inside the top 62% of every ranked server.
Server details
How reliably does Takaro Dev Rust stay online?
As recorded now, Takaro Dev Rust is not reachable, the last contact having been 2 days 8 hours ago. 123 of 168 hours in the last 7 full days were up time, 73% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Which region does Takaro Dev Rust run from?
A region is not published by Takaro Dev Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 83.134.186.18:28015 is the address it uses.
Which Rust version is Takaro Dev Rust running?
Rust network protocol 2635 and build 168909 on Linux is what Takaro Dev Rust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Takaro Dev Rust?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Takaro Dev Rust run its wipes?
No next wipe can be predicted for Takaro Dev Rust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 20 hours.
Tags
What do the server tags on Takaro Dev Rust mean?
These are the tags Takaro Dev Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Takaro Dev Rust appear?
These Rust Server Trends lists include Takaro Dev Rust: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Takaro Dev Rust?
To join, enter client.connect 83.134.186.18:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.