Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players102,621 Active3,980 Wipes · 3 h399 48 h

Station XX-14865 · no signal

TEST SERVER

Offline 82.67.108.110:28025 checked 20d ago

moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,865
top 67%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14865 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 17:14 UTC25d ago M0.0rising 1 – running 0
Fri 2 Oct, 08:55 UTC27d ago M0.0rising 1 – 2.3 days 0
Thu 1 Oct, 18:25 UTC FW27d ago M0.0steady 1 – 0.6 days 1
Thu 24 Sep, 14:07 UTC35d ago M0.0rising 1 – 7.2 days 0
Tue 22 Sep, 11:10 UTC37d ago M0.0rising 1 – 2.1 days 0
Tue 15 Sep, 16:39 UTC44d ago M0.0rising 1 halved by day 3 6.8 days 0
Sun 13 Sep, 18:15 UTC45d ago M0.0steady 1 – 1.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
196/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
90/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
226/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TEST SERVER?

TEST SERVER uses a procedural map, which the game generates.

Which settings and rules apply on TEST SERVER?

The name of TEST SERVER gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TEST SERVER right now?

A reading taken now finds TEST SERVER offline; the most recent activity was 20 days 20 hours ago.

How does TEST SERVER rank against other Rust servers?

Over the last seven days, TEST SERVER recorded enough player hours to reach #14,865 worldwide, placing it in the top 67% of all ranked servers.

Server details

How reliably does TEST SERVER stay online?

No contact with TEST SERVER right now, and the last recorded contact was 20 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TEST SERVER hosted?

Nothing about a region comes from TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.67.108.110:28025.

What build of Rust does TEST SERVER use?

On Linux, TEST SERVER runs Rust network protocol 2634 and build 167231. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TEST SERVER?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does TEST SERVER wipe, and on which days?

There is no next wipe to predict at TEST SERVER, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days is how long the current world has been running.

Tags

What do the server tags on TEST SERVER mean?

Tags published by TEST SERVER and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TEST SERVER appear?

The Rust Server Trends lists that take in TEST SERVER are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto TEST SERVER?

To join, enter client.connect 82.67.108.110:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build Game build: 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.