Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players48,587 Active3,224 Wipes · 3 h110 48 h

Station US-15349 · recording

lab-server

Online 82.43.227.248:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
214d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station US-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
46/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
42/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on lab-server?

The map on lab-server is procedural, produced by the game.

Which settings and rules apply on lab-server?

No gather rate appears in the name of lab-server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on lab-server?

0 of the 10 slots on lab-server are filled right now. The seven-day average for this server is 0 players.

How does lab-server rank against other Rust servers?

Over the last seven days, lab-server recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does lab-server stay online?

Right now, you can reach lab-server. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is lab-server hosted?

No region comes from lab-server, though its region code is us4. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.43.227.248:28015.

What build of Rust does lab-server use?

On Linux, lab-server runs Rust network protocol 2622 and build 146875. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does lab-server wipe, and on which days?

Too few wipes of lab-server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 214 days 11 hours.

Lists and tags

What do the server tags on lab-server mean?

These are the tags lab-server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2622 (Protocol): To connect, your game must be on the same protocol, 2622; cs146875 (Build): It runs game build 146875; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus4 (Region code): You'll see it listed with the region code us4; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does lab-server appear?

These Rust Server Trends lists include lab-server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto lab-server?

You can connect by pressing F1 in Rust and typing client.connect 82.43.227.248:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rus4,v2622,gmvanilla,cs146875,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2622
Protocol To connect, your game must be on the same protocol, 2622.
cs146875
Build It runs game build 146875.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus4
Region code You'll see it listed with the region code us4.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.