Station XX-6393 · recording
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 7m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,393
- top 29%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers Jungle Server Test?
Generated by the game, the map on 4Netplayers Jungle Server Test is procedural, size 6,000 with seed 1234567890. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Jungle Server Test?
No gather rate appears in the name of 4Netplayers Jungle Server Test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on 4Netplayers Jungle Server Test?
A reading taken now shows 0 players on 4Netplayers Jungle Server Test, which has 10 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.
How does 4Netplayers Jungle Server Test rank against other Rust servers?
The last seven days of player hours place 4Netplayers Jungle Server Test at #6,393, in the top 29% of all ranked servers.
Operator and location
How reliably does 4Netplayers Jungle Server Test stay online?
Right now, you can reach 4Netplayers Jungle Server Test. Its reported uptime points to a restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
How well does 4Netplayers Jungle Server Test perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 204,777 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,390 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is 4Netplayers Jungle Server Test hosted?
Nothing about a region comes from 4Netplayers Jungle Server Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 82.223.22.21:23400.
What build of Rust does 4Netplayers Jungle Server Test use?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on 4Netplayers Jungle Server Test?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does 4Netplayers Jungle Server Test wipe, and on which days?
At the force wipe each month 4Netplayers Jungle Server Test wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 12 hours is how long the current world has been running.
Server tags
What do the server tags on 4Netplayers Jungle Server Test mean?
Tags published by 4Netplayers Jungle Server Test and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Jungle Server Test appear?
These Rust Server Trends lists include 4Netplayers Jungle Server Test: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to 4Netplayers Jungle Server Test?
To join, enter client.connect 82.223.22.21:23400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.