Station XX-1026 · recording
Rust PvE LoVeServer
Online 82.21.2.15:10289 checked 8m ago
- Players now
- 3/ 80
- 4% full
- Motion · 24 h
- M0.4▲rising
- +3 players on the day
- 7-day average
- 9
- peak 34
- Rank
- #1,026
- top 5%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 80 slots
- Motion · 24 h
- M0.4▲rising+3 players
- Sharpest hour
- −10into Wed 19:00 UTC
- Peak · 48 h
- 27most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 57players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 05:20 UTC27d ago | M1.7▲rising | 57 | – | running | 1 | |
| Thu 1 Oct, 20:14 UTC FW27d ago | M1.7▲rising | 57 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust PvE LoVeServer?
The procedural map on Rust PvE LoVeServer is size 5,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Rust PvE LoVeServer?
The name of Rust PvE LoVeServer gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Rust PvE LoVeServer?
A reading taken now shows 3 players on Rust PvE LoVeServer, which has 80 slots. Averaged across the last seven days the population was 9 players, reaching a peak of 34. The last 48 hours show their highest activity at 13:00 UTC, averaging 25 players.
How does Rust PvE LoVeServer rank against other Rust servers?
The last seven days of player hours place Rust PvE LoVeServer at #1,026, in the top 5% of all ranked servers.
Server details
How reliably does Rust PvE LoVeServer stay online?
As recorded now, Rust PvE LoVeServer is running. Its reported uptime points to a restart about 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rust PvE LoVeServer hold a steady tick rate?
Across the last 48 hours it averaged 43 server fps, with a floor of 10. The world held up to 218,366 entities at its peak, buildings and deployables included. It reached a ceiling of 6,429 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust PvE LoVeServer hosted?
A region is not published by Rust PvE LoVeServer. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.21.2.15:10289 is the address it uses.
Which Rust version is Rust PvE LoVeServer running?
On Linux, Rust PvE LoVeServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rust PvE LoVeServer?
57 players, on average, was the busiest crowd at its recent wipes. 32 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rust PvE LoVeServer run its wipes?
The rhythm of Rust PvE LoVeServer cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on Rust PvE LoVeServer mean?
The game's server browser reads the tags Rust PvE LoVeServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp80 (Max players): 80 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust PvE LoVeServer appear?
These Rust Server Trends lists include Rust PvE LoVeServer: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rust PvE LoVeServer?
Enter client.connect 82.21.2.15:10289 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/d9KAwDeRAP.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
