Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players51,425 Active3,180 Wipes · 3 h127 48 h

Station XX-1026 · recording

Rust PvE LoVeServer

Online 82.21.2.15:10289 checked 8m ago

moddedoxide
Connect
Players now
3/ 80
4% full
Motion · 24 h
M0.4rising
+3 players on the day
7-day average
9
peak 34
Rank
#1,026
top 5%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-1026 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 80 slots
Motion · 24 h
M0.4rising+3 players
Sharpest hour
−10into Wed 19:00 UTC
Peak · 48 h
27most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
wipe-day peak
57players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 05:20 UTC27d ago M1.7rising 57 – running 1
Thu 1 Oct, 20:14 UTC FW27d ago M1.7rising 57 – 0.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
125/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
190/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
66/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust PvE LoVeServer?

The procedural map on Rust PvE LoVeServer is size 5,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Rust PvE LoVeServer?

The name of Rust PvE LoVeServer gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rust PvE LoVeServer?

A reading taken now shows 3 players on Rust PvE LoVeServer, which has 80 slots. Averaged across the last seven days the population was 9 players, reaching a peak of 34. The last 48 hours show their highest activity at 13:00 UTC, averaging 25 players.

How does Rust PvE LoVeServer rank against other Rust servers?

The last seven days of player hours place Rust PvE LoVeServer at #1,026, in the top 5% of all ranked servers.

Server details

How reliably does Rust PvE LoVeServer stay online?

As recorded now, Rust PvE LoVeServer is running. Its reported uptime points to a restart about 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rust PvE LoVeServer hold a steady tick rate?

Across the last 48 hours it averaged 43 server fps, with a floor of 10. The world held up to 218,366 entities at its peak, buildings and deployables included. It reached a ceiling of 6,429 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Rust PvE LoVeServer hosted?

A region is not published by Rust PvE LoVeServer. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.21.2.15:10289 is the address it uses.

Which Rust version is Rust PvE LoVeServer running?

On Linux, Rust PvE LoVeServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rust PvE LoVeServer?

57 players, on average, was the busiest crowd at its recent wipes. 32 hours into the latest wipe, the crowd reached its peak.

On what timetable does Rust PvE LoVeServer run its wipes?

The rhythm of Rust PvE LoVeServer cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on Rust PvE LoVeServer mean?

The game's server browser reads the tags Rust PvE LoVeServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp80 (Max players): 80 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust PvE LoVeServer appear?

These Rust Server Trends lists include Rust PvE LoVeServer: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Rust PvE LoVeServer?

Enter client.connect 82.21.2.15:10289 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/d9KAwDeRAP.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp80
Max players 80 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.