Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h82 48 h

Station XX-7088 · recording

P.I.P RUST Test Server

Online 82.21.2.10:10218 checked 1h ago

moddedcarbonpve
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,088
top 32%
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7088 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 23:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 22:22 UTC1d ago – – – – – 0
Mon 26 Oct, 15:04 UTC2d ago – – – – – 0
Sun 25 Oct, 11:07 UTC3d ago – – – – – 0
Sun 25 Oct, 09:25 UTC3d ago – – – – – 0
Sun 25 Oct, 04:23 UTC3d ago – – – – – 0
Sun 25 Oct, 03:36 UTC3d ago – – – – – 1
Sun 25 Oct, 03:01 UTC3d ago – – – – – 0
Sat 24 Oct, 11:51 UTC4d ago – – – – – 0
Sat 24 Oct, 11:00 UTC4d ago – – – – – 0
Sat 24 Oct, 09:19 UTC4d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on P.I.P RUST Test Server?

P.I.P RUST Test Server runs a procedural map of size 3,500 with seed 1891438067, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on P.I.P RUST Test Server?

No gather rate appears in the name of P.I.P RUST Test Server. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on P.I.P RUST Test Server right now?

0 of the 20 slots on P.I.P RUST Test Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 0 players.

How does P.I.P RUST Test Server rank against other Rust servers?

On player hours for the past week, P.I.P RUST Test Server sits at #7,088, which puts it inside the top 32% of every ranked server.

Operator and location

How reliably does P.I.P RUST Test Server stay online?

As recorded now, P.I.P RUST Test Server is running. Its reported uptime points to a restart about 41 hours ago. It was up 71% of the time across the last 7 full days: 119 of 168 hours. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

Does P.I.P RUST Test Server hold a steady tick rate?

Its average server fps over the last 48 hours was 205, and it never dropped below 125. The world held up to 87,275 entities at its peak, buildings and deployables included. Its highest memory use was 3,221 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does P.I.P RUST Test Server run from?

No region is published by P.I.P RUST Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 82.21.2.10:10218.

What build of Rust does P.I.P RUST Test Server use?

Rust network protocol 2635 and build 168909 on Linux is what P.I.P RUST Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does P.I.P RUST Test Server run its wipes?

None of the resets at P.I.P RUST Test Server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on P.I.P RUST Test Server mean?

Tags published by P.I.P RUST Test Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does P.I.P RUST Test Server appear?

You will find P.I.P RUST Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to P.I.P RUST Test Server?

To join, enter client.connect 82.21.2.10:10218 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.