Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players91,721 Active4,063 Wipes · 3 h165 48 h

Station XX-15388 · no signal

Zark Rust Server | Custom & Active

Offline 82.205.49.236:28015 checked 2h ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
5h ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15388 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040014:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
192/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
190/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
164/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
60/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Zark Rust Server | Custom & Active?

Zark Rust Server | Custom & Active runs a procedural map of size 3,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Zark Rust Server | Custom & Active?

You will find no gather rate in the name of Zark Rust Server | Custom & Active. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Zark Rust Server | Custom & Active right now?

Zark Rust Server | Custom & Active is not responding at this moment and is offline, last seen 2 hours ago. Averaged across the last seven days, the population was 0 players.

How does Zark Rust Server | Custom & Active rank against other Rust servers?

On player hours for the past week, Zark Rust Server | Custom & Active sits at #15,388, which puts it inside the top 70% of every ranked server.

Server details

How reliably does Zark Rust Server | Custom & Active stay online?

As recorded now, Zark Rust Server | Custom & Active is not reachable, the last contact having been 2 hours ago. Going by the uptime figure it reports, it restarted about 1 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

Does Zark Rust Server | Custom & Active hold a steady tick rate?

Across the last 48 hours it averaged 183 server fps, with a floor of 148. At its highest, it carried 65,388 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,897 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Zark Rust Server | Custom & Active run from?

Nothing about a region comes from Zark Rust Server | Custom & Active. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 82.205.49.236:28015.

What build of Rust does Zark Rust Server | Custom & Active use?

Zark Rust Server | Custom & Active is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Zark Rust Server | Custom & Active run its wipes?

The rhythm of Zark Rust Server | Custom & Active cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 5 hours.

Tags

What do the server tags on Zark Rust Server | Custom & Active mean?

The game's server browser reads the tags Zark Rust Server | Custom & Active publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Zark Rust Server | Custom & Active appear?

These Rust Server Trends lists include Zark Rust Server | Custom & Active: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Zark Rust Server | Custom & Active?

You can connect by pressing F1 in Rust and typing client.connect 82.205.49.236:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.