Station XX-10422 · no signal
My Local Testing Server
Offline 82.20.120.138:28015 checked 19h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,422
- top 47%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Local Testing Server?
A procedural map runs on My Local Testing Server, generated by the game.
Which settings and rules apply on My Local Testing Server?
You will find no gather rate in the name of My Local Testing Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on My Local Testing Server?
A reading taken now finds My Local Testing Server offline; the most recent activity was 19 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 0 players.
How does My Local Testing Server rank against other Rust servers?
On player hours for the past week, My Local Testing Server sits at #10,422, which puts it inside the top 47% of every ranked server.
Server details
How reliably does My Local Testing Server stay online?
No contact with My Local Testing Server right now, and the last recorded contact was 19 hours ago. Of the 48 hours in the last 2 full days, it was up for 2, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Which region does My Local Testing Server run from?
A region is not published by My Local Testing Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.20.120.138:28015.
What build of Rust does My Local Testing Server use?
On Windows, My Local Testing Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does My Local Testing Server run its wipes?
The rhythm of My Local Testing Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 13 hours.
Lists and tags
What do the server tags on My Local Testing Server mean?
Tags published by My Local Testing Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Local Testing Server appear?
You will find My Local Testing Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto My Local Testing Server?
Enter client.connect 82.20.120.138:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.