Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-16330 · no signal

adhd/markprivebuildserver/testing

Offline 82.169.117.163:28021 checked 28d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
40d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 19 Sep, 12:34 UTC40d ago M0.3rising 3 – running 1
Tue 15 Sep, 13:43 UTC44d ago M0.0rising 2 held half 4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
141/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
197/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
85/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average
228/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on adhd/markprivebuildserver/testing?

A procedural map runs on adhd/markprivebuildserver/testing, generated by the game.

Which settings and rules apply on adhd/markprivebuildserver/testing?

The name of adhd/markprivebuildserver/testing gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on adhd/markprivebuildserver/testing?

adhd/markprivebuildserver/testing is not responding at this moment and is offline, last seen 28 days 1 hours ago.

How does adhd/markprivebuildserver/testing rank against other Rust servers?

On player hours for the past week, adhd/markprivebuildserver/testing sits at #16,330, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does adhd/markprivebuildserver/testing stay online?

No contact with adhd/markprivebuildserver/testing right now, and the last recorded contact was 28 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is adhd/markprivebuildserver/testing hosted?

No region is published by adhd/markprivebuildserver/testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 82.169.117.163:28021.

What build of Rust does adhd/markprivebuildserver/testing use?

adhd/markprivebuildserver/testing is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on adhd/markprivebuildserver/testing?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does adhd/markprivebuildserver/testing run its wipes?

Too few wipes of adhd/markprivebuildserver/testing are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 40 days 5 hours is how long the current world has been running.

Tags

What do the server tags on adhd/markprivebuildserver/testing mean?

The game's server browser reads the tags adhd/markprivebuildserver/testing publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does adhd/markprivebuildserver/testing appear?

The Rust Server Trends lists that take in adhd/markprivebuildserver/testing are: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto adhd/markprivebuildserver/testing?

Enter client.connect 82.169.117.163:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.