Station XX-16330 · no signal
adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,330
- top 69%
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | M0.3▲rising | 3 | – | running | 1 | |
| Tue 15 Sep, 13:43 UTC44d ago | M0.0▲rising | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on adhd/markprivebuildserver/testing?
A procedural map runs on adhd/markprivebuildserver/testing, generated by the game.
Which settings and rules apply on adhd/markprivebuildserver/testing?
The name of adhd/markprivebuildserver/testing gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on adhd/markprivebuildserver/testing?
adhd/markprivebuildserver/testing is not responding at this moment and is offline, last seen 28 days 1 hours ago.
How does adhd/markprivebuildserver/testing rank against other Rust servers?
On player hours for the past week, adhd/markprivebuildserver/testing sits at #16,330, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does adhd/markprivebuildserver/testing stay online?
No contact with adhd/markprivebuildserver/testing right now, and the last recorded contact was 28 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is adhd/markprivebuildserver/testing hosted?
No region is published by adhd/markprivebuildserver/testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 82.169.117.163:28021.
What build of Rust does adhd/markprivebuildserver/testing use?
adhd/markprivebuildserver/testing is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on adhd/markprivebuildserver/testing?
On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does adhd/markprivebuildserver/testing run its wipes?
Too few wipes of adhd/markprivebuildserver/testing are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 40 days 5 hours is how long the current world has been running.
Tags
What do the server tags on adhd/markprivebuildserver/testing mean?
The game's server browser reads the tags adhd/markprivebuildserver/testing publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does adhd/markprivebuildserver/testing appear?
The Rust Server Trends lists that take in adhd/markprivebuildserver/testing are: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto adhd/markprivebuildserver/testing?
Enter client.connect 82.169.117.163:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.