Station XX-15349 · no signal
RustScape test · KUSHA_MILLS_1_2
Offline 82.131.107.25:28015 checked 2h ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 2h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on RustScape test · KUSHA_MILLS_1_2?
You will find no gather rate in the name of RustScape test · KUSHA_MILLS_1_2. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustScape test · KUSHA_MILLS_1_2?
A reading taken now finds RustScape test · KUSHA_MILLS_1_2 offline; the most recent activity was 2 hours ago. Averaged across the last seven days, the population was 0 players.
How does RustScape test · KUSHA_MILLS_1_2 rank against other Rust servers?
On player hours for the past week, RustScape test · KUSHA_MILLS_1_2 sits at #15,349, which puts it inside the top 69% of every ranked server.
Server details
How reliably does RustScape test · KUSHA_MILLS_1_2 stay online?
RustScape test · KUSHA_MILLS_1_2 is down at the moment; the last recorded contact was 2 hours ago. 28 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RustScape test · KUSHA_MILLS_1_2 hosted?
No region is published by RustScape test · KUSHA_MILLS_1_2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 82.131.107.25:28015.
What build of Rust does RustScape test · KUSHA_MILLS_1_2 use?
On Windows, RustScape test · KUSHA_MILLS_1_2 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does RustScape test · KUSHA_MILLS_1_2 wipe, and on which days?
The rhythm of RustScape test · KUSHA_MILLS_1_2 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 hours is how long the current world has been running.
Tags
What do the server tags on RustScape test · KUSHA_MILLS_1_2 mean?
Tags published by RustScape test · KUSHA_MILLS_1_2 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustScape test · KUSHA_MILLS_1_2 appear?
These Rust Server Trends lists include RustScape test · KUSHA_MILLS_1_2: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to RustScape test · KUSHA_MILLS_1_2?
To join, enter client.connect 82.131.107.25:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.