Station XX-10478 · no signal
Raid Simulator
Offline 82.128.129.87:28015 checked 36d ago
- Players now
- 3/ 4
- 75% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,478
- top 46%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 21 Sep, 15:05 UTC36d ago | M0.6▲rising | 4 | – | running | 0 | |
| Sun 20 Sep, 14:49 UTC37d ago | M0.0▲rising | 4+1 queue | – | 1 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Raid Simulator?
You will find no gather rate in the name of Raid Simulator. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Raid Simulator right now?
No players are recorded on Raid Simulator at this moment; it is offline, and the last sighting was 36 days 12 hours ago.
How does Raid Simulator rank against other Rust servers?
On player hours for the past week, Raid Simulator sits at #10,478, which puts it inside the top 46% of every ranked server.
Operator and location
How reliably does Raid Simulator stay online?
Raid Simulator is down at the moment; the last recorded contact was 36 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
Which region does Raid Simulator run from?
No region is published by Raid Simulator. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 82.128.129.87:28015 is the address it uses.
Which Rust version is Raid Simulator running?
On Windows, Raid Simulator runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Raid Simulator?
The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Raid Simulator wipe, and on which days?
Too few wipes of Raid Simulator are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 36 days 15 hours.
Lists and tags
What do the server tags on Raid Simulator mean?
Tags published by Raid Simulator and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Raid Simulator appear?
The Rust Server Trends lists that take in Raid Simulator are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Raid Simulator?
You can connect by pressing F1 in Rust and typing client.connect 82.128.129.87:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.