Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players92,510 Active3,855 Wipes · 3 h385 48 h

Station XX-14042 · no signal

IKS[211 Devblog]

Offline 82.118.19.130:27015 checked 2d ago

modded
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#14,042
top 63%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14042 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
180/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
84/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
349/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
238/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on IKS[211 Devblog]?

No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on IKS[211 Devblog]?

No players are recorded on IKS[211 Devblog] at this moment; it is offline, and the last sighting was 2 days 22 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does IKS[211 Devblog] rank against other Rust servers?

On player hours for the past week, IKS[211 Devblog] sits at #14,042, which puts it inside the top 63% of every ranked server.

Operator and location

How reliably does IKS[211 Devblog] stay online?

No contact with IKS[211 Devblog] right now, and the last recorded contact was 2 days 22 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Where in the world is IKS[211 Devblog] hosted?

A region is not published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 82.118.19.130:27015.

What build of Rust does IKS[211 Devblog] use?

On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does IKS[211 Devblog] wipe, and on which days?

On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 17 hours is how long the current world has been running.

Tags

What do the server tags on IKS[211 Devblog] mean?

Tags published by IKS[211 Devblog] and read by the game's server browser include mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs to be on protocol 2164 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does IKS[211 Devblog] appear?

These Rust Server Trends lists include IKS[211 Devblog]: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Connecting

How do you connect to IKS[211 Devblog]?

Enter client.connect 82.118.19.130:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server has 10 slots.
v2164
Protocol Your game needs to be on protocol 2164 to join.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hb68d7370
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.