Station XX-13871 · no signal
Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 37d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,871
- top 60%
- Last wipe
- 38d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rise of the Hunters - Test Server?
The map on Rise of the Hunters - Test Server is procedural, produced by the game.
Which settings and rules apply on Rise of the Hunters - Test Server?
You will find no gather rate in the name of Rise of the Hunters - Test Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Rise of the Hunters - Test Server?
No players are recorded on Rise of the Hunters - Test Server at this moment; it is offline, and the last sighting was 37 days 15 hours ago.
How does Rise of the Hunters - Test Server rank against other Rust servers?
The last seven days of player hours place Rise of the Hunters - Test Server at #13,871, in the top 60% of all ranked servers.
Server details
How reliably does Rise of the Hunters - Test Server stay online?
Rise of the Hunters - Test Server is down at the moment; the last recorded contact was 37 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Where in the world is Rise of the Hunters - Test Server hosted?
No region is published by Rise of the Hunters - Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 81.99.210.156:28115.
Which Rust version is Rise of the Hunters - Test Server running?
Rust network protocol 2633 and build 164530 on Windows is what Rise of the Hunters - Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Rise of the Hunters - Test Server run its wipes?
The rhythm of Rise of the Hunters - Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 38 days 9 hours.
Server tags
What do the server tags on Rise of the Hunters - Test Server mean?
These are the tags Rise of the Hunters - Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rise of the Hunters - Test Server appear?
These Rust Server Trends lists include Rise of the Hunters - Test Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rise of the Hunters - Test Server?
Enter client.connect 81.99.210.156:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.