Station XX-15849 · no signal
Local Carbon Plugin Dev
Offline 81.98.90.0:28015 checked 18d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,849
- top 72%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC18d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 2 Oct, 23:35 UTC26d ago | M0.0▲rising | 1 | – | 8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Carbon Plugin Dev?
Local Carbon Plugin Dev uses a procedural map, which the game generates.
Which settings and rules apply on Local Carbon Plugin Dev?
You will find no gather rate in the name of Local Carbon Plugin Dev. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Local Carbon Plugin Dev?
Local Carbon Plugin Dev is not responding at this moment and is offline, last seen 18 days 2 hours ago.
How does Local Carbon Plugin Dev rank against other Rust servers?
On player hours for the past week, Local Carbon Plugin Dev sits at #15,849, which puts it inside the top 72% of every ranked server.
Server details
How reliably does Local Carbon Plugin Dev stay online?
No contact with Local Carbon Plugin Dev right now, and the last recorded contact was 18 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Local Carbon Plugin Dev hosted?
Nothing about a region comes from Local Carbon Plugin Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 81.98.90.0:28015.
Which Rust version is Local Carbon Plugin Dev running?
Rust network protocol 2634 and build 166652 on Windows is what Local Carbon Plugin Dev runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Local Carbon Plugin Dev?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Local Carbon Plugin Dev wipe, and on which days?
On record so far are too few of Local Carbon Plugin Dev's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 4 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local Carbon Plugin Dev mean?
These are the tags Local Carbon Plugin Dev publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Carbon Plugin Dev appear?
The Rust Server Trends lists that take in Local Carbon Plugin Dev are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Local Carbon Plugin Dev?
Enter client.connect 81.98.90.0:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.