Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players34,939 Active2,865 Wipes · 3 h97 48 h

Station XX-16008 · no signal

Cobalt Refuge PVE | Custom Skills | No Raid | Zombies

Offline 81.84.81.153:28015 checked 22d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,008
top 72%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16008 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep30 Sep4 Oct9 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 09:48 UTC22d ago M0.0rising 1 – running 0
Thu 1 Oct, 22:24 UTC FW27d ago M0.0rising 1 – 4.5 days 0
Tue 22 Sep, 09:15 UTC36d ago M0.0steady 1 held half 9.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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23/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

The map on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies is procedural, produced by the game.

Which settings and rules apply on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

No gather rate appears in the name of Cobalt Refuge PVE | Custom Skills | No Raid | Zombies. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

No players are recorded on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies at this moment; it is offline, and the last sighting was 22 days 8 hours ago.

How does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies rank against other Rust servers?

Over the last seven days, Cobalt Refuge PVE | Custom Skills | No Raid | Zombies recorded enough player hours to reach #16,008 worldwide, placing it in the top 72% of all ranked servers.

Operator and location

How reliably does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies stay online?

No contact with Cobalt Refuge PVE | Custom Skills | No Raid | Zombies right now, and the last recorded contact was 22 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Cobalt Refuge PVE | Custom Skills | No Raid | Zombies hosted?

No region is published by Cobalt Refuge PVE | Custom Skills | No Raid | Zombies. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 81.84.81.153:28015.

Which Rust version is Cobalt Refuge PVE | Custom Skills | No Raid | Zombies running?

Rust network protocol 2634 and build 166652 on Windows is what Cobalt Refuge PVE | Custom Skills | No Raid | Zombies runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies run its wipes?

There is no next wipe to predict at Cobalt Refuge PVE | Custom Skills | No Raid | Zombies, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies mean?

The game's server browser reads the tags Cobalt Refuge PVE | Custom Skills | No Raid | Zombies publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies appear?

You will find Cobalt Refuge PVE | Custom Skills | No Raid | Zombies on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

To join, enter client.connect 81.84.81.153:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.