Station XX-8911 · no signal
RoberTitanYT - Private Server
Offline 81.38.38.42:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,911
- top 40%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 12:20 UTC8d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 09:48 UTC10d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 | |
| Sat 17 Oct, 17:43 UTC11d ago | M0.0▲rising | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RoberTitanYT - Private Server?
The map on RoberTitanYT - Private Server is procedural, produced by the game.
Which settings and rules apply on RoberTitanYT - Private Server?
No gather rate appears in the name of RoberTitanYT - Private Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RoberTitanYT - Private Server right now?
No players are recorded on RoberTitanYT - Private Server at this moment; it is offline, and the last sighting was 4 days 22 hours ago. The seven-day average is 1 players, with a peak of 1.
How does RoberTitanYT - Private Server rank against other Rust servers?
On player hours for the past week, RoberTitanYT - Private Server sits at #8,911, which puts it inside the top 40% of every ranked server.
Server details
How reliably does RoberTitanYT - Private Server stay online?
No contact with RoberTitanYT - Private Server right now, and the last recorded contact was 4 days 22 hours ago. 9 of 168 hours in the last 7 full days were up time, 5% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.
Where in the world is RoberTitanYT - Private Server hosted?
No region is published by RoberTitanYT - Private Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 81.38.38.42:28015.
What build of Rust does RoberTitanYT - Private Server use?
RoberTitanYT - Private Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RoberTitanYT - Private Server?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does RoberTitanYT - Private Server run its wipes?
No next wipe can be predicted for RoberTitanYT - Private Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 23 hours.
Server tags
What do the server tags on RoberTitanYT - Private Server mean?
Tags published by RoberTitanYT - Private Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RoberTitanYT - Private Server appear?
These Rust Server Trends lists include RoberTitanYT - Private Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto RoberTitanYT - Private Server?
Enter client.connect 81.38.38.42:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.