Station XX-15273 · no signal
pllm-test-3
Offline 81.27.69.181:28315 checked 6d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,273
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 06:33 UTC6d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on pllm-test-3?
pllm-test-3 uses a procedural map, which the game generates.
Which settings and rules apply on pllm-test-3?
The name of pllm-test-3 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on pllm-test-3 right now?
pllm-test-3 is not responding at this moment and is offline, last seen 6 days 22 hours ago. The seven-day average for this server is 0 players.
How does pllm-test-3 rank against other Rust servers?
The last seven days of player hours place pllm-test-3 at #15,273, in the top 69% of all ranked servers.
Server facts
How reliably does pllm-test-3 stay online?
No contact with pllm-test-3 right now, and the last recorded contact was 6 days 22 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Where in the world is pllm-test-3 hosted?
Nothing about a region comes from pllm-test-3. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 81.27.69.181:28315.
What build of Rust does pllm-test-3 use?
pllm-test-3 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on pllm-test-3?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does pllm-test-3 wipe, and on which days?
The rhythm of pllm-test-3 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 23 hours is how long the current world has been running.
Lists and tags
What do the server tags on pllm-test-3 mean?
These are the tags pllm-test-3 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does pllm-test-3 appear?
You will find pllm-test-3 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto pllm-test-3?
Enter client.connect 81.27.69.181:28315 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.