Station XX-15339 · no signal
pllm-test-1
Offline 81.27.69.181:28115 checked 5d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on pllm-test-1?
pllm-test-1 uses a procedural map, which the game generates.
Which settings and rules apply on pllm-test-1?
The name of pllm-test-1 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on pllm-test-1?
No players are recorded on pllm-test-1 at this moment; it is offline, and the last sighting was 5 days 23 hours ago. The seven-day average for this server is 0 players.
How does pllm-test-1 rank against other Rust servers?
On player hours for the past week, pllm-test-1 sits at #15,339, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does pllm-test-1 stay online?
As recorded now, pllm-test-1 is not reachable, the last contact having been 5 days 23 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Where in the world is pllm-test-1 hosted?
Nothing about a region comes from pllm-test-1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 81.27.69.181:28115.
What build of Rust does pllm-test-1 use?
On Linux, pllm-test-1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does pllm-test-1 wipe, and on which days?
Too few wipes of pllm-test-1 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 1 hours.
Server tags
What do the server tags on pllm-test-1 mean?
Tags published by pllm-test-1 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does pllm-test-1 appear?
You will find pllm-test-1 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto pllm-test-1?
To join, enter client.connect 81.27.69.181:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.