Station XX-6175 · no signal
Voltageland
Offline 81.217.56.227:28020 checked 8h ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,175
- top 28%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:23 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Voltageland?
Voltageland runs a procedural map of size 2,500 with seed 3486489, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Voltageland?
You will find no gather rate in the name of Voltageland. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Voltageland right now?
No players are recorded on Voltageland at this moment; it is offline, and the last sighting was 8 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 09:00 UTC, averaging 1 players.
How does Voltageland rank against other Rust servers?
On player hours for the past week, Voltageland sits at #6,175, which puts it inside the top 28% of every ranked server.
Server details
How reliably does Voltageland stay online?
Voltageland is down at the moment; the last recorded contact was 8 hours ago. Its reported uptime points to a restart about 17 hours ago. 128 of 168 hours in the last 7 full days were up time, 76% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Voltageland hold a steady tick rate?
Its average server fps over the last 48 hours was 29, and it never dropped below 6. The world held up to 98,485 entities at its peak, buildings and deployables included. Memory use peaked at 2,556 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Voltageland hosted?
Nothing about a region comes from Voltageland. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 81.217.56.227:28020 is the address it uses.
What build of Rust does Voltageland use?
Voltageland is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Voltageland?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Voltageland wipe, and on which days?
At the force wipe each month Voltageland wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 4 hours.
Lists and tags
What do the server tags on Voltageland mean?
These are the tags Voltageland publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Voltageland appear?
The Rust Server Trends lists that take in Voltageland are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Voltageland?
You can connect by pressing F1 in Rust and typing client.connect 81.217.56.227:28020 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
