Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players82,642 Active3,762 Wipes · 3 h274 48 h

Station XX-5613 · no signal

Test Server RaidSim

Offline 81.196.215.13:28021 checked 22h ago

moddedoxide
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 2
Rank
#5,613
top 25%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-5613 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 05:00 UTC
Peak · 48 h
2most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5215:0019:0023:0008:0012:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 11:58 UTC1d ago – – – – – 0
Wed 28 Oct, 05:47 UTC1d ago – – – – – 1
Tue 27 Oct, 18:40 UTC1d ago – – – – – 1
Tue 27 Oct, 15:48 UTC1d ago – – – – – 1
Mon 26 Oct, 11:21 UTC3d ago – – – – – 1
Sun 25 Oct, 13:04 UTC4d ago M0.0steady 1 – 0.9 days 1
Mon 19 Oct, 09:15 UTC10d ago M0.0steady 1 – 6.2 days 1
Sun 18 Oct, 18:40 UTC10d ago M0.0rising 1 – 0.6 days 0
Wed 14 Oct, 11:41 UTC15d ago M0.0falling 0 – 4.3 days 1
Mon 12 Oct, 12:20 UTC17d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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213/ 300
RaidLab groups of 8+ · 32 on average
0/ 50
EU Hub 01 EU · groups of 1000+ · 24 on average
4/ 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
4/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
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Warriors groups of 8+ · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Test Server RaidSim?

No gather rate appears in the name of Test Server RaidSim. 100 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Test Server RaidSim right now?

No players are recorded on Test Server RaidSim at this moment; it is offline, and the last sighting was 22 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 2 players.

How does Test Server RaidSim rank against other Rust servers?

On player hours for the past week, Test Server RaidSim sits at #5,613, which puts it inside the top 25% of every ranked server.

Server facts

How reliably does Test Server RaidSim stay online?

No contact with Test Server RaidSim right now, and the last recorded contact was 22 hours ago. It was up 26% of the time across the last 7 full days: 43 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Test Server RaidSim hosted?

No region is published by Test Server RaidSim. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 81.196.215.13:28021.

Which Rust version is Test Server RaidSim running?

Test Server RaidSim is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Test Server RaidSim wipe, and on which days?

None of the resets at Test Server RaidSim counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Lists and tags

What do the server tags on Test Server RaidSim mean?

These are the tags Test Server RaidSim publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp3 (Max players): The server has 3 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server RaidSim appear?

You will find Test Server RaidSim on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Test Server RaidSim?

To join, enter client.connect 81.196.215.13:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp3
Max players The server has 3 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.