Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players97,136 Active3,915 Wipes · 3 h398 48 h

Station XX-14330 · no signal

EuroRust Dev Server

Offline 81.170.216.184:28018 checked 5d ago

moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,330
top 64%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct15 Oct20 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 07:58 UTC5d ago M0.0rising 1 – – running 0
Sun 18 Oct, 15:29 UTC11d ago M0.0steady 1 – 5.7 days 1
Wed 14 Oct, 21:20 UTC14d ago M0.0steady 1 – 3.8 days 1
Wed 14 Oct, 07:14 UTC15d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
157/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
92/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
244/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on EuroRust Dev Server?

The procedural map on EuroRust Dev Server is size 4,500 with seed 3486489, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on EuroRust Dev Server?

No gather rate appears in the name of EuroRust Dev Server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on EuroRust Dev Server right now?

EuroRust Dev Server is not responding at this moment and is offline, last seen 5 days 8 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does EuroRust Dev Server rank against other Rust servers?

Over the last seven days, EuroRust Dev Server recorded enough player hours to reach #14,330 worldwide, placing it in the top 64% of all ranked servers.

Server details

How reliably does EuroRust Dev Server stay online?

EuroRust Dev Server is down at the moment; the last recorded contact was 5 days 8 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Where in the world is EuroRust Dev Server hosted?

No region is published by EuroRust Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 81.170.216.184:28018.

What build of Rust does EuroRust Dev Server use?

Rust network protocol 2635 and build 168909 on Windows is what EuroRust Dev Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on EuroRust Dev Server?

On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak.

On what timetable does EuroRust Dev Server run its wipes?

There is no next wipe to predict at EuroRust Dev Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 8 hours.

Lists and tags

What do the server tags on EuroRust Dev Server mean?

The game's server browser reads the tags EuroRust Dev Server publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EuroRust Dev Server appear?

The Rust Server Trends lists that take in EuroRust Dev Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto EuroRust Dev Server?

Enter client.connect 81.170.216.184:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.