Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players75,280 Active3,722 Wipes · 3 h228 48 h

Station XX-15335 · recording

SCRAPNOIR | Sector 05 | Central PvP

Online 81.163.20.131:28015 checked 10m ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 08:38 UTC11d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
193/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
27/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
283/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SCRAPNOIR | Sector 05 | Central PvP?

SCRAPNOIR | Sector 05 | Central PvP runs a procedural map of size 2,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on SCRAPNOIR | Sector 05 | Central PvP?

The name of SCRAPNOIR | Sector 05 | Central PvP gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on SCRAPNOIR | Sector 05 | Central PvP right now?

At this moment, SCRAPNOIR | Sector 05 | Central PvP records 0 players across 50 slots. The population averaged 0 players over the past week.

How does SCRAPNOIR | Sector 05 | Central PvP rank against other Rust servers?

The last seven days of player hours place SCRAPNOIR | Sector 05 | Central PvP at #15,335, in the top 69% of all ranked servers.

Server facts

How reliably does SCRAPNOIR | Sector 05 | Central PvP stay online?

As recorded now, SCRAPNOIR | Sector 05 | Central PvP is running. The uptime it reports puts its last restart about 4 days 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Does SCRAPNOIR | Sector 05 | Central PvP hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 19,774 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,761 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is SCRAPNOIR | Sector 05 | Central PvP hosted?

No region is published by SCRAPNOIR | Sector 05 | Central PvP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 81.163.20.131:28015.

What build of Rust does SCRAPNOIR | Sector 05 | Central PvP use?

Rust network protocol 2634 and build 167781 on Linux is what SCRAPNOIR | Sector 05 | Central PvP runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on SCRAPNOIR | Sector 05 | Central PvP?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does SCRAPNOIR | Sector 05 | Central PvP run its wipes?

On record so far are too few of SCRAPNOIR | Sector 05 | Central PvP's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 5 hours.

Lists and tags

What do the server tags on SCRAPNOIR | Sector 05 | Central PvP mean?

These are the tags SCRAPNOIR | Sector 05 | Central PvP publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SCRAPNOIR | Sector 05 | Central PvP appear?

The Rust Server Trends lists that take in SCRAPNOIR | Sector 05 | Central PvP are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who is behind SCRAPNOIR | Sector 05 | Central PvP?

Among the servers we track, only SCRAPNOIR | Sector 05 | Central PvP publishes this scrapnoir.com hostname.

Join the server

What steps get you onto SCRAPNOIR | Sector 05 | Central PvP?

You can connect by pressing F1 in Rust and typing client.connect 81.163.20.131:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://scrapnoir.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.