Station XX-7327 · no signal
#RAGS PRODUCTION TEST SERVER
Offline 81.141.14.21:28015 checked 1h ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,327
- top 33%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 19:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 18:23 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on #RAGS PRODUCTION TEST SERVER?
You will find no gather rate in the name of #RAGS PRODUCTION TEST SERVER. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on #RAGS PRODUCTION TEST SERVER?
#RAGS PRODUCTION TEST SERVER is not responding at this moment and is offline, last seen 1 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does #RAGS PRODUCTION TEST SERVER rank against other Rust servers?
The last seven days of player hours place #RAGS PRODUCTION TEST SERVER at #7,327, in the top 33% of all ranked servers.
Server facts
How reliably does #RAGS PRODUCTION TEST SERVER stay online?
As recorded now, #RAGS PRODUCTION TEST SERVER is not reachable, the last contact having been 1 hours ago. It was up 11% of the time across the last 7 full days: 19 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.
Where in the world is #RAGS PRODUCTION TEST SERVER hosted?
No region is published by #RAGS PRODUCTION TEST SERVER. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 81.141.14.21:28015.
Which Rust version is #RAGS PRODUCTION TEST SERVER running?
#RAGS PRODUCTION TEST SERVER is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does #RAGS PRODUCTION TEST SERVER run its wipes?
Too few wipes of #RAGS PRODUCTION TEST SERVER are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 days 2 hours.
Tags
What do the server tags on #RAGS PRODUCTION TEST SERVER mean?
Tags published by #RAGS PRODUCTION TEST SERVER and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does #RAGS PRODUCTION TEST SERVER appear?
The Rust Server Trends lists that take in #RAGS PRODUCTION TEST SERVER are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto #RAGS PRODUCTION TEST SERVER?
Enter client.connect 81.141.14.21:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.