Station XX-15338 · no signal
The Union Gaming Network | Vanilla+ Rust | Whitelisted
Offline 81.136.242.248:8103 checked 2d ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on The Union Gaming Network | Vanilla+ Rust | Whitelisted?
Generated by the game, the map on The Union Gaming Network | Vanilla+ Rust | Whitelisted is procedural, size 4,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on The Union Gaming Network | Vanilla+ Rust | Whitelisted?
You will find no gather rate in the name of The Union Gaming Network | Vanilla+ Rust | Whitelisted. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on The Union Gaming Network | Vanilla+ Rust | Whitelisted right now?
The Union Gaming Network | Vanilla+ Rust | Whitelisted is not responding at this moment and is offline, last seen 2 days 5 hours ago. Averaged across the last seven days, the population was 0 players.
How does The Union Gaming Network | Vanilla+ Rust | Whitelisted rank against other Rust servers?
The last seven days of player hours place The Union Gaming Network | Vanilla+ Rust | Whitelisted at #15,338, in the top 69% of all ranked servers.
Server details
How reliably does The Union Gaming Network | Vanilla+ Rust | Whitelisted stay online?
As recorded now, The Union Gaming Network | Vanilla+ Rust | Whitelisted is not reachable, the last contact having been 2 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does The Union Gaming Network | Vanilla+ Rust | Whitelisted run from?
Nothing about a region comes from The Union Gaming Network | Vanilla+ Rust | Whitelisted. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 81.136.242.248:8103 is the address it uses.
Which Rust version is The Union Gaming Network | Vanilla+ Rust | Whitelisted running?
The Union Gaming Network | Vanilla+ Rust | Whitelisted is running Rust network protocol 2635 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does The Union Gaming Network | Vanilla+ Rust | Whitelisted wipe, and on which days?
The rhythm of The Union Gaming Network | Vanilla+ Rust | Whitelisted cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 13 hours is how long the current world has been running.
Tags
What do the server tags on The Union Gaming Network | Vanilla+ Rust | Whitelisted mean?
These are the tags The Union Gaming Network | Vanilla+ Rust | Whitelisted publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): Slots: 400; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The Union Gaming Network | Vanilla+ Rust | Whitelisted appear?
These Rust Server Trends lists include The Union Gaming Network | Vanilla+ Rust | Whitelisted: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto The Union Gaming Network | Vanilla+ Rust | Whitelisted?
To join, enter client.connect 81.136.242.248:8103 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://gaming.reptile-industries.com/rust/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
