Station XX-15213 · no signal
Twofish Carbon Test Server
Offline 81.100.154.125:28015 checked 14d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,213
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 21.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:49 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 10 Sep, 13:08 UTC48d ago | – | – | – | – | 21.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Twofish Carbon Test Server?
The map on Twofish Carbon Test Server is procedural, produced by the game.
Which settings and rules apply on Twofish Carbon Test Server?
You will find no gather rate in the name of Twofish Carbon Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Twofish Carbon Test Server?
Twofish Carbon Test Server is not responding at this moment and is offline, last seen 14 days 23 hours ago.
How does Twofish Carbon Test Server rank against other Rust servers?
Over the last seven days, Twofish Carbon Test Server recorded enough player hours to reach #15,213 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Twofish Carbon Test Server stay online?
As recorded now, Twofish Carbon Test Server is not reachable, the last contact having been 14 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Twofish Carbon Test Server hosted?
A region is not published by Twofish Carbon Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 81.100.154.125:28015.
What build of Rust does Twofish Carbon Test Server use?
Rust network protocol 2634 and build 167231 on Windows is what Twofish Carbon Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Twofish Carbon Test Server?
On average, the busiest point of its recent wipes drew 1 players. 14 hours into the latest wipe, the crowd reached its peak.
How often does Twofish Carbon Test Server wipe, and on which days?
On record so far are too few of Twofish Carbon Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 3 hours is how long the current world has been running.
Server tags
What do the server tags on Twofish Carbon Test Server mean?
The game's server browser reads the tags Twofish Carbon Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Twofish Carbon Test Server appear?
These Rust Server Trends lists include Twofish Carbon Test Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Twofish Carbon Test Server?
Enter client.connect 81.100.154.125:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.