Station XX-9647 · no signal
Local Studio
Offline 80.80.195.245:28015 checked 2d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #9,647
- top 43%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 22:14 UTC2d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Studio?
A procedural map runs on Local Studio, generated by the game.
Which settings and rules apply on Local Studio?
No gather rate appears in the name of Local Studio. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on Local Studio?
No players are recorded on Local Studio at this moment; it is offline, and the last sighting was 2 days 1 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Local Studio rank against other Rust servers?
The last seven days of player hours place Local Studio at #9,647, in the top 43% of all ranked servers.
Server facts
How reliably does Local Studio stay online?
Local Studio is down at the moment; the last recorded contact was 2 days 1 hours ago. 6 of 48 hours in the last 2 full days were up time, 12% of the total. 25 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Studio hosted?
A region is not published by Local Studio. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 80.80.195.245:28015 is the address it uses.
Which Rust version is Local Studio running?
Rust network protocol 2635 and build 167781 on Windows is what Local Studio runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Local Studio?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 12 hours after the wipe.
How often does Local Studio wipe, and on which days?
On record so far are too few of Local Studio's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 21 hours.
Server tags
What do the server tags on Local Studio mean?
Tags published by Local Studio and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Studio appear?
The Rust Server Trends lists that take in Local Studio are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto Local Studio?
Enter client.connect 80.80.195.245:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.