Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players56,753 Active3,283 Wipes · 3 h169 48 h

Station XX-12007 · no signal

Frontier Seasons DEV

Offline 80.57.109.67:28015 checked 4d ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#12,007
top 54%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12007 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
143/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
189/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
19/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Frontier Seasons DEV?

The map on Frontier Seasons DEV is procedural, produced by the game.

Which settings and rules apply on Frontier Seasons DEV?

No gather rate appears in the name of Frontier Seasons DEV. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Frontier Seasons DEV?

Frontier Seasons DEV is not responding at this moment and is offline, last seen 4 days 12 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Frontier Seasons DEV rank against other Rust servers?

On player hours for the past week, Frontier Seasons DEV sits at #12,007, which puts it inside the top 54% of every ranked server.

Operator and location

How reliably does Frontier Seasons DEV stay online?

As recorded now, Frontier Seasons DEV is not reachable, the last contact having been 4 days 12 hours ago. It was up 32% of the time across the last 7 full days: 54 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Frontier Seasons DEV run from?

Nothing about a region comes from Frontier Seasons DEV. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 80.57.109.67:28015 is the address it uses.

What build of Rust does Frontier Seasons DEV use?

Rust network protocol 2635 and build 168909 on Windows is what Frontier Seasons DEV runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Frontier Seasons DEV run its wipes?

The rhythm of Frontier Seasons DEV cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 21 hours is how long the current world has been running.

Tags

What do the server tags on Frontier Seasons DEV mean?

These are the tags Frontier Seasons DEV publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Frontier Seasons DEV appear?

You will find Frontier Seasons DEV on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Frontier Seasons DEV?

To join, enter client.connect 80.57.109.67:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.