Station XX-12385 · recording
A_Rust_Server
Online 80.47.3.169:20094 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,385
- top 56%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A_Rust_Server?
Generated by the game, the map on A_Rust_Server is procedural, size 3,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on A_Rust_Server?
No gather rate appears in the name of A_Rust_Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on A_Rust_Server right now?
A reading taken now shows 0 players on A_Rust_Server, which has 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.
How does A_Rust_Server rank against other Rust servers?
On player hours for the past week, A_Rust_Server sits at #12,385, which puts it inside the top 56% of every ranked server.
Server details
How reliably does A_Rust_Server stay online?
A_Rust_Server is up at the moment. Going by the uptime figure it reports, it restarted about 3 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Does A_Rust_Server hold a steady tick rate?
Across the last 48 hours it averaged 114 server fps, with a floor of 94. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,524. Its highest memory use was 1,770 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does A_Rust_Server run from?
Nothing about a region comes from A_Rust_Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 80.47.3.169:20094.
What build of Rust does A_Rust_Server use?
Rust network protocol 2635 and build 168909 on Linux is what A_Rust_Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does A_Rust_Server run its wipes?
On record so far are too few of A_Rust_Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 31 hours.
Server tags
What do the server tags on A_Rust_Server mean?
These are the tags A_Rust_Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A_Rust_Server appear?
You will find A_Rust_Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to A_Rust_Server?
Enter client.connect 80.47.3.169:20094 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://egnetwork.ru/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
