Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,508 Active2,805 Wipes · 3 h70 48 h

Station AS-13884 · no signal

RDS PROJECT

Offline 80.244.42.250:28015 checked 4d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,884
top 62%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station AS-13884 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RDS PROJECT?

The map on RDS PROJECT is procedural, produced by the game.

Which settings and rules apply on RDS PROJECT?

You will find no gather rate in the name of RDS PROJECT. No group limit is published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on RDS PROJECT?

No players are recorded on RDS PROJECT at this moment; it is offline, and the last sighting was 4 days 10 hours ago. The seven-day average is 0 players, with a peak of 1.

How does RDS PROJECT rank against other Rust servers?

Over the last seven days, RDS PROJECT recorded enough player hours to reach #13,884 worldwide, placing it in the top 62% of all ranked servers.

Operator and location

How reliably does RDS PROJECT stay online?

As recorded now, RDS PROJECT is not reachable, the last contact having been 4 days 10 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.

Where in the world is RDS PROJECT hosted?

No region comes from RDS PROJECT, though its region code is as1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 80.244.42.250:28015.

What build of Rust does RDS PROJECT use?

RDS PROJECT is running Rust network protocol 2585 and build 118554 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does RDS PROJECT run its wipes?

The rhythm of RDS PROJECT cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 12 hours is how long the current world has been running.

Tags

What do the server tags on RDS PROJECT mean?

These are the tags RDS PROJECT publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2585 (Protocol): To connect, your game must be on the same protocol, 2585; cs118554 (Build): The game build is 118554; ptrak (Networking): Network layer: RakNet, the standard for Rust; $ras1 (Region code): The region code for this server is as1; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RDS PROJECT appear?

You will find RDS PROJECT on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Join the server

How do you connect to RDS PROJECT?

To join, enter client.connect 80.244.42.250:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$ras1,v2585,gmrust,cs118554,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
v2585
Protocol To connect, your game must be on the same protocol, 2585.
cs118554
Build The game build is 118554.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$ras1
Region code The region code for this server is as1.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.