Station XX-7988 · recording
Development Server
Online 80.242.59.83:35090 checked 8m ago
- Players now
- 0/ 2000
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,988
- top 36%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2000 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 09:48 UTC5d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 16 Oct, 13:46 UTC12d ago | M0.5▲rising | 4 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Development Server?
The procedural map on Development Server is size 4,750 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Development Server?
You will find no gather rate in the name of Development Server. Up to 150 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on Development Server right now?
A reading taken now shows 0 players on Development Server, which has 2,000 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #7,988, in the top 36% of all ranked servers.
Operator and location
How reliably does Development Server stay online?
Development Server is up at the moment. Going by the uptime figure it reports, it restarted about 3 days 14 hours ago. It was up 94% of the time across the last 7 full days: 158 of 168 hours. On 15 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Development Server perform under load?
Across the last 48 hours it averaged 398 server fps, with a floor of 251. At its highest, it carried 140,462 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,906 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Development Server run from?
A region is not published by Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.242.59.83:35090.
Which Rust version is Development Server running?
On Windows, Development Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Development Server?
The recent wipes averaged a busiest count of 3 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Development Server run its wipes?
The rhythm of Development Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 22 hours is how long the current world has been running.
Server tags
What do the server tags on Development Server mean?
Tags published by Development Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2000 (Max players): 2,000 slots are available; ts150 (Group limit): Teams are capped at 150 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Development Server appear?
You will find Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who is behind Development Server?
One operator most likely runs these: Development Server and 15 other servers we track, all publishing a miragerust.com hostname.
Connecting
What steps get you onto Development Server?
You can connect by pressing F1 in Rust and typing client.connect 80.242.59.83:35090 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://miragerust.gg/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.