Rust Server TrendsSeismic network · station log
Recording Stations11,745 Players55,760 Active3,187 Wipes · 3 h129 48 h

Station XX-14646 · recording

DezLife Test

Online 80.242.59.83:35070 checked 9m ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,646
top 66%
Last wipe
5h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14646 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 21:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75120:0021:0022:0023:0000:00Wiped Thu 29 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608020:0021:0022:0023:0000:00Wiped Thu 29 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct20 Oct22 Oct25 Oct27 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 20:08 UTC5h ago – – – – running 0
Mon 19 Oct, 10:35 UTC10d ago M0.0steady 0 – 10.4 days 0
Sat 17 Oct, 20:05 UTC12d ago M0.0steady 0 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
17/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
40/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
160/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DezLife Test?

Generated by the game, the map on DezLife Test is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on DezLife Test?

No gather rate appears in the name of DezLife Test. Up to 150 players can be in a group. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on DezLife Test right now?

0 of the 100 slots on DezLife Test are filled right now. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 20:00 UTC, averaging 0 players.

How does DezLife Test rank against other Rust servers?

The last seven days of player hours place DezLife Test at #14,646, in the top 66% of all ranked servers.

Server facts

How reliably does DezLife Test stay online?

Right now, you can reach DezLife Test. Its reported uptime points to a restart about 3 hours ago. It was up 6% of the time across the last 7 full days: 10 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.

How well does DezLife Test perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 58. Buildings, deployables and all the rest of the world's entities brought it to a high of 119,316. It reached a ceiling of 2,568 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is DezLife Test hosted?

Nothing about a region comes from DezLife Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.242.59.83:35070.

What build of Rust does DezLife Test use?

Rust network protocol 2635 and build 168909 on Windows is what DezLife Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on DezLife Test?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does DezLife Test run its wipes?

No next wipe can be predicted for DezLife Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 hours.

Server tags

What do the server tags on DezLife Test mean?

The game's server browser reads the tags DezLife Test publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts150 (Group limit): Teams are capped at 150 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DezLife Test appear?

You will find DezLife Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto DezLife Test?

Enter client.connect 80.242.59.83:35070 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts150
Group limit Teams are capped at 150 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.