Station XX-15226 · no signal
TML Dev
Offline 80.0.58.86:28015 checked 14d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,226
- top 70%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC15d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TML Dev?
The map on TML Dev is procedural, produced by the game.
Which settings and rules apply on TML Dev?
The name of TML Dev gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on TML Dev?
No players are recorded on TML Dev at this moment; it is offline, and the last sighting was 14 days 15 hours ago.
How does TML Dev rank against other Rust servers?
On player hours for the past week, TML Dev sits at #15,226, which puts it inside the top 70% of every ranked server.
Server details
How reliably does TML Dev stay online?
TML Dev is down at the moment; the last recorded contact was 14 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Which region does TML Dev run from?
A region is not published by TML Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 80.0.58.86:28015.
What build of Rust does TML Dev use?
On Windows, TML Dev runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on TML Dev?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does TML Dev run its wipes?
The rhythm of TML Dev cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 8 hours.
Lists and tags
What do the server tags on TML Dev mean?
These are the tags TML Dev publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TML Dev appear?
You will find TML Dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto TML Dev?
You can connect by pressing F1 in Rust and typing client.connect 80.0.58.86:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.