Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station CA-10400 · no signal

Intoxicated US Battle Royale

Offline 8.26.94.147:27101 checked 6d ago

official modded
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 3
Rank
#10,400
top 47%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station CA-10400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctFri 9 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 18:43 UTC15d ago M0.3rising 2 – running 0
Fri 9 Oct, 11:17 UTC19d ago M0.5rising 3 halved by day 1 4.3 days 0
Sat 3 Oct, 03:25 UTC25d ago M0.5rising 3 halved by day 1 6.3 days 0
Fri 2 Oct, 05:33 UTC26d ago M0.5rising 3 – 0.9 days 0
Thu 1 Oct, 19:29 UTC FW27d ago M0.3rising 2 – 0.4 days 0
Wed 30 Sep, 20:06 UTC28d ago M0.5rising 3 – 1 days 0
Wed 30 Sep, 05:13 UTC28d ago M0.5rising 3 – 0.6 days 0
Thu 24 Sep, 08:13 UTC34d ago M0.3rising 2 held half 5.9 days 0
Wed 23 Sep, 02:44 UTC35d ago M0.3rising 2 – 1.2 days 0
Thu 17 Sep, 03:51 UTC41d ago M0.0rising 1 held half 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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16/ 400
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Intoxicated US Battle Royale?

A custom map of size 3,500 runs on Intoxicated US Battle Royale, with its file published for download from this page.

Which settings and rules apply on Intoxicated US Battle Royale?

You will find no gather rate in the name of Intoxicated US Battle Royale. Groups hold up to 8 players, which is the default for the game. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. You will find it in the Official tab inside Rust. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Intoxicated US Battle Royale?

A reading taken now finds Intoxicated US Battle Royale offline; the most recent activity was 6 days 1 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 3.

How does Intoxicated US Battle Royale rank against other Rust servers?

The last seven days of player hours place Intoxicated US Battle Royale at #10,400, in the top 47% of all ranked servers.

Server facts

How reliably does Intoxicated US Battle Royale stay online?

No contact with Intoxicated US Battle Royale right now, and the last recorded contact was 6 days 1 hours ago. It was up 26% of the time across the last 7 full days: 43 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Intoxicated US Battle Royale run from?

The name of Intoxicated US Battle Royale points to North America though it publishes no region tag, and its region code is ca2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 8.26.94.147:27101.

What build of Rust does Intoxicated US Battle Royale use?

Rust network protocol 2634 and build 166494 on Linux is what Intoxicated US Battle Royale runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Intoxicated US Battle Royale?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 9 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Intoxicated US Battle Royale wipe, and on which days?

There is no next wipe to predict at Intoxicated US Battle Royale, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 1 hours.

Server tags

What do the server tags on Intoxicated US Battle Royale mean?

These are the tags Intoxicated US Battle Royale publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptnone (Networking): 'none' is the network layer in use; $rca2 (Region code): Region code: ca2; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^j (Battle royale): The zone closes in while you loot and fight; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Intoxicated US Battle Royale appear?

The Rust Server Trends lists that take in Intoxicated US Battle Royale are: Modded Rust servers, tracked live, Official Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Boxes: Official only.

How to join

How do you connect to Intoxicated US Battle Royale?

To join, enter client.connect 8.26.94.147:27101 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at http://rustbattleroyale.com.

Instrument codes

Server tags

what each one means

Published as gmrust,ptnone,cs166494,$rca2,ts8,^e,^j,^z,rustmaps,mp200,v2634,stok,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build The game build is 166494.
ptnone
Networking 'none' is the network layer in use.
$rca2
Region code Region code: ca2.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^j
Battle royale The zone closes in while you loot and fight.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.