Station XX-4710 · no signal
Rust-Local
Offline 79.174.34.37:28015 checked 22h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #4,710
- top 21%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 12:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust-Local?
Rust-Local uses a procedural map, which the game generates.
Which settings and rules apply on Rust-Local?
No gather rate appears in the name of Rust-Local. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Rust-Local?
Rust-Local is not responding at this moment and is offline, last seen 22 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 2 players.
How does Rust-Local rank against other Rust servers?
Over the last seven days, Rust-Local recorded enough player hours to reach #4,710 worldwide, placing it in the top 21% of all ranked servers.
Server facts
How reliably does Rust-Local stay online?
Rust-Local is down at the moment; the last recorded contact was 22 hours ago. Of the 72 hours in the last 3 full days, it was up for 54, or 75% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust-Local run from?
A region is not published by Rust-Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 79.174.34.37:28015.
Which Rust version is Rust-Local running?
Rust-Local is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Rust-Local wipe, and on which days?
Too few wipes of Rust-Local are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days.
Lists and tags
What do the server tags on Rust-Local mean?
The game's server browser reads the tags Rust-Local publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust-Local appear?
These Rust Server Trends lists include Rust-Local: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Rust-Local?
You can connect by pressing F1 in Rust and typing client.connect 79.174.34.37:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.