Rust Server TrendsSeismic network · station log
Recording Stations11,824 Players88,321 Active3,715 Wipes · 3 h404 48 h

Station XX-15348 · no signal

replays

Offline 79.165.151.88:28015 checked 9d ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,348
top 70%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 09:25 UTC21d ago M0.0rising 1 – running 0
Thu 24 Sep, 13:21 UTC35d ago M0.0rising 1 held half 13.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
60/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
99/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
33/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
113/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on replays?

The map on replays is procedural, produced by the game.

Which settings and rules apply on replays?

No gather rate appears in the name of replays. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on replays?

A reading taken now finds replays offline; the most recent activity was 9 days 12 hours ago.

How does replays rank against other Rust servers?

On player hours for the past week, replays sits at #15,348, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does replays stay online?

replays is down at the moment; the last recorded contact was 9 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 24 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is replays hosted?

Nothing about a region comes from replays. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.165.151.88:28015.

Which Rust version is replays running?

replays is running Rust network protocol 2634 and build 167058 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on replays?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does replays run its wipes?

Too few wipes of replays are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 11 hours.

Server tags

What do the server tags on replays mean?

The game's server browser reads the tags replays publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does replays appear?

You will find replays on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to replays?

To join, enter client.connect 79.165.151.88:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167058
Build It runs game build 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.