Station XX-11384 · no signal
TournamentArena LOCAL TEST
Offline 79.139.213.35:28015 checked 21h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,384
- top 51%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on TournamentArena LOCAL TEST?
The name of TournamentArena LOCAL TEST gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on TournamentArena LOCAL TEST right now?
A reading taken now finds TournamentArena LOCAL TEST offline; the most recent activity was 21 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 1 players.
How does TournamentArena LOCAL TEST rank against other Rust servers?
The last seven days of player hours place TournamentArena LOCAL TEST at #11,384, in the top 51% of all ranked servers.
Server details
How reliably does TournamentArena LOCAL TEST stay online?
No contact with TournamentArena LOCAL TEST right now, and the last recorded contact was 21 hours ago. 18 of 168 hours in the last 7 full days were up time, 11% of the total. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is TournamentArena LOCAL TEST hosted?
No region is published by TournamentArena LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 79.139.213.35:28015.
What build of Rust does TournamentArena LOCAL TEST use?
Rust network protocol 2635 and build 168909 on Windows is what TournamentArena LOCAL TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does TournamentArena LOCAL TEST wipe, and on which days?
On record so far are too few of TournamentArena LOCAL TEST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 14 hours.
Lists and tags
What do the server tags on TournamentArena LOCAL TEST mean?
The game's server browser reads the tags TournamentArena LOCAL TEST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TournamentArena LOCAL TEST appear?
These Rust Server Trends lists include TournamentArena LOCAL TEST: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to TournamentArena LOCAL TEST?
You can connect by pressing F1 in Rust and typing client.connect 79.139.213.35:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.