Station XX-14305 · no signal
TournamentArena LOCAL TEST
Offline 79.139.208.40:28015 checked 33d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,305
- top 61%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 26 Sep, 13:29 UTC33d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 24 Sep, 14:10 UTC35d ago | M0.0▲rising | 1 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on TournamentArena LOCAL TEST?
You will find no gather rate in the name of TournamentArena LOCAL TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on TournamentArena LOCAL TEST right now?
No players are recorded on TournamentArena LOCAL TEST at this moment; it is offline, and the last sighting was 33 days 14 hours ago.
How does TournamentArena LOCAL TEST rank against other Rust servers?
On player hours for the past week, TournamentArena LOCAL TEST sits at #14,305, which puts it inside the top 61% of every ranked server.
Server details
How reliably does TournamentArena LOCAL TEST stay online?
No contact with TournamentArena LOCAL TEST right now, and the last recorded contact was 33 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does TournamentArena LOCAL TEST run from?
A region is not published by TournamentArena LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 79.139.208.40:28015.
Which Rust version is TournamentArena LOCAL TEST running?
Rust network protocol 2633 and build 165217 on Windows is what TournamentArena LOCAL TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on TournamentArena LOCAL TEST?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.
How often does TournamentArena LOCAL TEST wipe, and on which days?
On record so far are too few of TournamentArena LOCAL TEST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 33 days 15 hours is how long the current world has been running.
Tags
What do the server tags on TournamentArena LOCAL TEST mean?
The game's server browser reads the tags TournamentArena LOCAL TEST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TournamentArena LOCAL TEST appear?
You will find TournamentArena LOCAL TEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to TournamentArena LOCAL TEST?
Enter client.connect 79.139.208.40:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.