Rust Server TrendsSeismic network · station log
Recording Stations11,792 Players68,594 Active3,568 Wipes · 3 h191 48 h

Station XX-11512 · no signal

Hunter's Cove

Offline 79.127.254.134:28015 checked 1d ago

moddedoxide
Connect
Players now
1/ 1
100% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 1
Rank
#11,512
top 52%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11512 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 1 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0023:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC3d ago M0.0rising 1 – running 0
Sat 17 Oct, 02:31 UTC12d ago M0.0rising 1 – 9 days 0
Thu 15 Oct, 22:27 UTC13d ago M0.0steady 1 – 1.2 days 1
Thu 15 Oct, 01:40 UTC14d ago M0.0steady 1 – 0.9 days 1
Tue 13 Oct, 23:20 UTC15d ago M0.0steady 1 – 1.1 days 1
Mon 12 Oct, 23:03 UTC16d ago M0.0steady 1 – 1 days 1
Sat 3 Oct, 06:32 UTC26d ago M0.0steady 1 held half 9.7 days 1
Fri 2 Oct, 21:15 UTC26d ago M0.0steady 1 – 0.4 days 1
Fri 2 Oct, 03:16 UTC27d ago M0.0steady 1 – 0.7 days 1
Sat 26 Sep, 04:55 UTC33d ago M0.0steady 1 – 5.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
170/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
252/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Hunter's Cove?

No gather rate appears in the name of Hunter's Cove. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Hunter's Cove?

Hunter's Cove is not responding at this moment and is offline, last seen 36 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does Hunter's Cove rank against other Rust servers?

On player hours for the past week, Hunter's Cove sits at #11,512, which puts it inside the top 52% of every ranked server.

Operator and location

How reliably does Hunter's Cove stay online?

As recorded now, Hunter's Cove is not reachable, the last contact having been 36 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Hunter's Cove run from?

Nothing about a region comes from Hunter's Cove. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 79.127.254.134:28015.

What build of Rust does Hunter's Cove use?

Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Hunter's Cove?

1 players, on average, was the busiest crowd at its recent wipes. 45 hours into the latest wipe, the crowd reached its peak.

How often does Hunter's Cove wipe, and on which days?

No next wipe can be predicted for Hunter's Cove, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 9 hours.

Tags

What do the server tags on Hunter's Cove mean?

Tags published by Hunter's Cove and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hunter's Cove appear?

The Rust Server Trends lists that take in Hunter's Cove are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Hunter's Cove?

You can connect by pressing F1 in Rust and typing client.connect 79.127.254.134:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players Slots: 1.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.