Station XX-8755 · no signal
Hunter's Cove
Offline 79.127.254.131:28015 checked 1h ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,755
- top 39%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 02:52 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 20 Oct, 02:54 UTC9d ago | M0.0■steady | 1 | held half | 6 days | 1 | |
| Sat 17 Oct, 02:31 UTC12d ago | M0.0■steady | 1 | held half | 3 days | 1 | |
| Thu 15 Oct, 22:27 UTC13d ago | M0.0■steady | 1 | – | 1.2 days | 1 | |
| Thu 1 Oct, 00:34 UTC28d ago | M0.0■steady | 1 | – | 16.1 days | 1 | |
| Tue 29 Sep, 22:54 UTC29d ago | M0.0■steady | 1 | – | 1.1 days | 1 | |
| Tue 29 Sep, 06:47 UTC29d ago | M0.0■steady | 1 | – | 0.7 days | 1 | |
| Fri 25 Sep, 05:48 UTC33d ago | – | – | – | – | 4 days | 1 |
| Thu 24 Sep, 01:03 UTC35d ago | – | – | – | – | 1.2 days | 0 |
| Sat 12 Sep, 02:23 UTC47d ago | – | – | – | – | 11.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Hunter's Cove?
No gather rate appears in the name of Hunter's Cove. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Hunter's Cove?
Hunter's Cove is not responding at this moment and is offline, last seen 1 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 03:00 UTC, averaging 1 players.
How does Hunter's Cove rank against other Rust servers?
The last seven days of player hours place Hunter's Cove at #8,755, in the top 39% of all ranked servers.
Server details
How reliably does Hunter's Cove stay online?
As recorded now, Hunter's Cove is not reachable, the last contact having been 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. 17 September 2026 is when Rust Server Trends first recorded it.
Which region does Hunter's Cove run from?
No region is published by Hunter's Cove. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 79.127.254.131:28015.
What build of Rust does Hunter's Cove use?
Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Hunter's Cove?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Hunter's Cove run its wipes?
There is no next wipe to predict at Hunter's Cove, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 2 hours.
Server tags
What do the server tags on Hunter's Cove mean?
The game's server browser reads the tags Hunter's Cove publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hunter's Cove appear?
The Rust Server Trends lists that take in Hunter's Cove are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Hunter's Cove?
Enter client.connect 79.127.254.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.