Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players37,024 Active2,928 Wipes · 3 h87 48 h

Station XX-15353 · recording

Staging Dev Server

Online 78.47.161.198:28015 checked 13m ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,353
top 69%
No wipes
resets
58 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-15353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Events picked
18wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123413:0020:0003:0010:0017:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0020:0003:0010:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 02:27 UTC26m ago – – – – – 0
Thu 29 Oct, 01:27 UTC1h ago – – – – – 0
Wed 28 Oct, 23:27 UTC3h ago – – – – – 0
Wed 28 Oct, 22:27 UTC4h ago – – – – – 0
Wed 28 Oct, 21:27 UTC5h ago – – – – – 0
Wed 28 Oct, 20:27 UTC6h ago – – – – – 0
Wed 28 Oct, 19:27 UTC7h ago – – – – – 0
Wed 28 Oct, 16:57 UTC9h ago – – – – – 0
Wed 28 Oct, 15:57 UTC10h ago – – – – – 0
Wed 28 Oct, 13:57 UTC12h ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 122 on average
16/ 300
EU Hub 01 EU · groups of 1000+ · 24 on average
7/ 3300
RaidLab groups of 8+ · 23 on average
200/ 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average
3/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
1/ 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Staging Dev Server?

The procedural map on Staging Dev Server is size 3,000 with seed 12345, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Staging Dev Server?

0 of the 50 slots on Staging Dev Server are filled right now. The seven-day average for this server is 0 players.

How does Staging Dev Server rank against other Rust servers?

On player hours for the past week, Staging Dev Server sits at #15,353, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Staging Dev Server stay online?

Right now, you can reach Staging Dev Server. Its reported uptime points to a restart about 30 minutes ago. 53 of 168 hours in the last 7 full days were up time, 32% of the total. 21 October 2026 is when Rust Server Trends first recorded it.

How well does Staging Dev Server perform under load?

Across the last 48 hours it averaged 254 server fps, with a floor of 251. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,000. It reached a ceiling of 1,518 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Staging Dev Server run from?

Nothing about a region comes from Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 78.47.161.198:28015.

What build of Rust does Staging Dev Server use?

On Linux, Staging Dev Server runs Rust network protocol 2635 and build 169605. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Staging Dev Server run its wipes?

No wipe schedule is kept by Staging Dev Server, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169605 (Build): It runs game build 169605; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Staging Dev Server appear?

The Rust Server Trends lists that take in Staging Dev Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto Staging Dev Server?

You can connect by pressing F1 in Rust and typing client.connect 78.47.161.198:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169605,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169605
Build It runs game build 169605.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.