Station XX-15353 · recording
Staging Dev Server
Online 78.47.161.198:28015 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- No wipes
- resets
- 58 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 18wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 02:27 UTC26m ago | – | – | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC1h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC3h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC4h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC5h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC6h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC7h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC9h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC10h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC12h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC13h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC14h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC15h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC16h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC17h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC18h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC19h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC20h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 05:27 UTC21h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 04:57 UTC21h ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Staging Dev Server?
The procedural map on Staging Dev Server is size 3,000 with seed 12345, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Staging Dev Server?
0 of the 50 slots on Staging Dev Server are filled right now. The seven-day average for this server is 0 players.
How does Staging Dev Server rank against other Rust servers?
On player hours for the past week, Staging Dev Server sits at #15,353, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Staging Dev Server stay online?
Right now, you can reach Staging Dev Server. Its reported uptime points to a restart about 30 minutes ago. 53 of 168 hours in the last 7 full days were up time, 32% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
How well does Staging Dev Server perform under load?
Across the last 48 hours it averaged 254 server fps, with a floor of 251. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,000. It reached a ceiling of 1,518 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Staging Dev Server run from?
Nothing about a region comes from Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 78.47.161.198:28015.
What build of Rust does Staging Dev Server use?
On Linux, Staging Dev Server runs Rust network protocol 2635 and build 169605. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Staging Dev Server run its wipes?
No wipe schedule is kept by Staging Dev Server, which makes a new world every few hours. None of those resets counts as a wipe.
Lists and tags
What do the server tags on Staging Dev Server mean?
These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169605 (Build): It runs game build 169605; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
The Rust Server Trends lists that take in Staging Dev Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
What steps get you onto Staging Dev Server?
You can connect by pressing F1 in Rust and typing client.connect 78.47.161.198:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.