Station XX-2177 · recording
Classic|No mods[Viking]
Online 78.29.14.210:28015 checked 8m ago
- Players now
- 2/ 100
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 11
- Rank
- #2,177
- top 10%
- Last wipe
- 5d ago
- biweekly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Wed 11:00 UTC
- Peak · 48 h
- 10most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 33%else halves by day 8.5
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 8d 0hFri 6 Nov, 06:25 UTC
- 22d 0hFri 20 Nov, 06:25 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 36d 0hFri 4 Dec, 06:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 06:25 UTC5d ago | M0.8▲rising | 7 | – | running | 0 | |
| Thu 15 Oct, 23:09 UTC13d ago | M0.8▲rising | 7 | held half | 7.3 days | 0 | |
| Thu 1 Oct, 23:18 UTC FW27d ago | M0.9▲rising | 8 | halved by day 11 | 14 days | 0 | |
| Thu 17 Sep, 23:15 UTC41d ago | M0.7▲rising | 5 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Classic|No mods[Viking]?
Generated by the game, the map on Classic|No mods[Viking] is procedural, size 4,500 with seed 1317874501. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Classic|No mods[Viking]?
You will find no gather rate in the name of Classic|No mods[Viking]. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Its plugins are run through Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Classic|No mods[Viking]?
A reading taken now shows 2 players on Classic|No mods[Viking], which has 100 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 11. The last 48 hours show their highest activity at 09:00 UTC, averaging 8 players.
How does Classic|No mods[Viking] rank against other Rust servers?
Over the last seven days, Classic|No mods[Viking] recorded enough player hours to reach #2,177 worldwide, placing it in the top 10% of all ranked servers.
Operator and location
How reliably does Classic|No mods[Viking] stay online?
Classic|No mods[Viking] is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 161, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Classic|No mods[Viking] perform under load?
Across the last 48 hours it averaged 90 server fps, with a floor of 10. At its highest, it carried 122,700 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,754 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Classic|No mods[Viking] hosted?
A region is not published by Classic|No mods[Viking]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 78.29.14.210:28015.
Which Rust version is Classic|No mods[Viking] running?
Classic|No mods[Viking] is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Classic|No mods[Viking]?
The recent wipes averaged a busiest count of 7 players. The peak on the most recent wipe came 28 hours after the wipe. Half that peak was held until the next wipe in 33% of its recent wipes. By day 8.5 it fell below half in the wipes where it didn't hold.
On what timetable does Classic|No mods[Viking] run its wipes?
The prediction is taken from its tag, since Classic|No mods[Viking] has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 5 days 23 hours. In its tags it sets out a wipe schedule of every two weeks.
Server tags
What do the server tags on Classic|No mods[Viking] mean?
The game's server browser reads the tags Classic|No mods[Viking] publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Classic|No mods[Viking] appear?
You will find Classic|No mods[Viking] on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How to join
How do you connect to Classic|No mods[Viking]?
To join, enter client.connect 78.29.14.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://m.vk.com/rust_vikings.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.